Sunday, November 4, 2012

Mini-update

I'm drumming my fingers and waiting for T2 guns and thermodynamics. In the meantime, I've been cruising some lowsec systems on an alt and creating a web of safe spots. I really want to be out there pvping and I don't mind losing ships - but I've decided that I'm probably not going to learn much unless I'm fighting with a halfway decent fit. Am I overreacting?

Two things I've learned:
1) Damage Control Units are active mods. I was very proud in my first fight that I remembered to turn everything on. Well, the next day, I was looking over all my modules and suddenly exclaimed, "Doh!" Not sure how I missed that, but it was a good lesson in the necessity of basic reading.

2) Speaking of careful reading, I also learned the important lesson of not updating one's skill queue when sleepy. When my small hybrid turret queue became short enough that I could fit on small hybrid turret V, I accidentally dragged small energy turret V into the queue. I didn't notice for three days. In the long term, I won't regret those points, but in the short term, I sure wish I could put that 200k SP into skills for my Merlin.

One observation:
The jump clone/skill implants system seems designed to encourage players to be cautious and, in fact, not to PVP as much as they otherwise might. A bit of a bummer. I'd love to hop into a ship for brief round of pvp (even without T2 guns), but I don't want to set back my skill queue even more than I already have with my energy turret goof up.

Oh well. I'll be ready to start blowing up (my own) frigates at a more rapid rate in about 8 or 9 days. Until then, things may be quiet here.

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